Custom Scripting

Table of contents

  1. Post Request
  2. JSON Returned

Post Request

JSON Tree viewer https://codebeautify.org/jsonviewer

General format of the JSON required is a few fields for the nbr fights and grid size, then a list of Foundry creature JSON (same format as if you exported a single character) then a list of creatures on the opposing side. x/ypos are optional and randomnly assigned if not found. You can specify the number of each player or monster, assumes to be 1 otherwise.

Send JSON to this URL with a HTTP POST

https://www.dndcombat.com/dndcombat/Welcome.do?actionRefId=423

nbrOfFights :   25
maxRounds   :   100
maxNbrOfMins    :   2
    GridsizeObject      {2}
    players     [1]
    0       {7}
name    :   Drizzt Do'urden
numberInBattle  :   1
    positions       [1]
    0       {2}
xpos    :   2
ypos    :   2
type    :   character
img :   icons/svg/mystery-man.svg
    data        {2}
    items       [42]
    monsters        [1]
    0       {7}
name    :   Frost Giant
numberInBattle  :   2
    positions       [2]
    0       {2}
xpos    :   14
ypos    :   10
    1       {2}
xpos    :   8
ypos    :   10

Sample below

JSON Returned

{“fightCode”:“VBWCLE”,“nbrPlayersParsed”:1,“nbrMonstersParsed”:0,“nbrMonstersMatched”:0,“fightURL”:“https://www.dndcombat.com/dndcombat/Welcome.do?fight03dVBWCLE”}

Sample JSON to post

{
  "nbrOfFights": 25,
  "maxRounds": 100,
  "maxNbrOfMins": 2,
  "GridsizeObject": {
    "width": 20,
    "height": 18
  },
  "players": [
    {
      "name": "Drizzt Do'urden",
      "numberInBattle": 1,
      "positions": [
        {
          "xpos": 2,
          "ypos": 2
        }
      ],
      "type": "character",
      "img": "icons/svg/mystery-man.svg",
      "data": {
        "abilities": {
          "str": {
            "value": 13,
            "proficient": 1,
            "min": 3,
            "max": 20,
            "mod": 1
          },
          "dex": {
            "value": 20,
            "proficient": 0,
            "min": 3,
            "max": 20,
            "mod": 5
          },
          "con": {
            "value": 15,
            "proficient": 1,
            "min": 3,
            "max": 20,
            "mod": 2
          },
          "inte": {
            "value": 17,
            "proficient": 0,
            "min": 3,
            "max": 20,
            "mod": 3
          },
          "wis": {
            "value": 17,
            "proficient": 0,
            "min": 3,
            "max": 20,
            "mod": 3
          },
          "cha": {
            "value": 15,
            "proficient": 0,
            "min": 3,
            "max": 20,
            "mod": 2
          }
        },
        "attributes": {
          "ac": {
            "calc": "default",
            "formula": ""
          },
          "hp": {
            "value": 162,
            "min": 0,
            "max": 162
          },
          "init": {
            "value": 0,
            "bonus": 5,
            "mod": 5
          },
          "movement": {
            "burrow": 0,
            "climb": 0,
            "fly": 0,
            "swim": 0,
            "walk": 30,
            "units": "ft",
            "hover": false
          },
          "spellcasting": "wis",
          "prof": 5,
          "spelldc": 16
        }
      },
      "items": [
        {
          "_id": "qP9hKCE5HG7UvPDG",
          "name": "Fighter",
          "type": "class",
          "img": "systems/dnd5e/icons/skills/gray_08.jpg",
          "data": {
            "description": {
              "value": "

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Champion

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

", "chat": "

A master of martial combat, skilled with a variety of weapons and armor

\n

Hit Die: d10
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

", "unidentified": false }, "source": "Basic Rules pg 70, Basic Rules", "levels": 13, "subclass": "Champion", "hitDice": "d10", "hitDiceUsed": 0, "saves": [ "str", "con" ], "skills": { "number": 2, "choices": [ "acr", "ani", "ath", "his", "ins", "itm", "prc", "sur" ], "value": [ "acr", "ath" ] }, "spellcasting": { "progression": "none", "ability": "" } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 44310629, "definitionId": 10, "entityTypeId": 1446578651 } } }, { "_id": "87fwkZBdgPg55UpO", "name": "Ranger", "type": "class", "img": "systems/dnd5e/icons/skills/green_01.jpg", "data": { "description": { "value": "

A warrior who combats threats on the edges of civilization

\n

Hit Die: d10
Primary Ability:Dexterity & Wisdom
Saves: Strength &Dexterity

Hunter

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunters path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

", "chat": "

A warrior who combats threats on the edges of civilization

\n

Hit Die: d10
Primary Ability:Dexterity & Wisdom
Saves: Strength &Dexterity

", "unidentified": false }, "source": "Basic Rules pg 89, Basic Rules pg 93", "levels": 3, "subclass": "Hunter", "hitDice": "d10", "hitDiceUsed": 0, "saves": [ "str", "con" ], "skills": { "number": 1, "choices": [ "ani", "ath", "ins", "inv", "nat", "prc", "ste", "sur" ], "value": [ "ins" ] }, "spellcasting": { "progression": "half", "ability": "wis" } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 44311294, "definitionId": 5, "entityTypeId": 1446578651 } } }, { "_id": "ms3ekv6EN0LJ4hCZ", "name": "Keen Senses", "type": "feat", "img": "icons/commodities/biological/eye-blue.webp", "data": { "description": { "value": "

You have proficiency in the Perception skill.

", "chat": "

You have proficiency in the Perception skill.

", "unidentified": "" }, "source": "Basic Rules pg 23", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "displayOrder": 7 } } } }, { "_id": "vF5giMZcnNI4hCQH", "name": "Fey Ancestry", "type": "feat", "img": "systems/dnd5e/icons/spells/vines-jade-2.jpg", "data": { "description": { "value": "

You have advantage on saving throws against being charmed, and magic cant put you to sleep.

Summary

You have advantage on saves against being charmed, and magic cant put you to sleep.", "chat": "

You have advantage on saving throws against being charmed, and magic cant put you to sleep.

Summary

You have advantage on saves against being charmed, and magic cant put you to sleep.", "unidentified": "" }, "source": "Basic Rules pg 23", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "displayOrder": 8 } } } }, { "_id": "u2BkqQe5Dg1AwuDi", "name": "Trance", "type": "feat", "img": "systems/dnd5e/icons/skills/blue_16.jpg", "data": { "description": { "value": "

Elves dont need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is trance.) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Summary

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.", "chat": "

Elves dont need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is trance.) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Summary

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.", "unidentified": "" }, "source": "Basic Rules pg 23", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "displayOrder": 9 } } } }, { "_id": "bZUJ8q0SouZAyRNY", "name": "Superior Darkvision", "type": "feat", "img": "systems/dnd5e/icons/spells/evil-eye-eerie-2.jpg", "data": { "description": { "value": "

Your darkvision has a radius of 120 feet.

Summary

You can see in darkness (shades of gray) up to 120 ft.", "chat": "

Your darkvision has a radius of 120 feet.

Summary

You can see in darkness (shades of gray) up to 120 ft.", "unidentified": "" }, "source": "Player's Handbook pg 24", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "displayOrder": 200 } } } }, { "_id": "tusA2t7njNuZcAkP", "name": "Sunlight Sensitivity", "type": "feat", "img": "systems/dnd5e/icons/skills/shadow_02.jpg", "data": { "description": { "value": "

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Summary

You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.", "chat": "

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Summary

You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.", "unidentified": "" }, "source": "Player's Handbook pg 24", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "displayOrder": 300 } } } }, { "_id": "rMyQKVkq5RZWi138", "name": "Drow Magic", "type": "feat", "img": "icons/sundries/books/book-embossed-jewel-silver-green.webp", "data": { "description": { "value": "

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Summary

You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.", "chat": "

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Summary

You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.", "unidentified": "" }, "source": "Player's Handbook pg 24", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "displayOrder": 400 } } } }, { "_id": "NtKyqZgmtgerUtGT", "name": "Drow Weapon Training", "type": "feat", "img": "icons/weapons/swords/shortsword-guard-green.webp", "data": { "description": { "value": "

You have proficiency with rapiers, shortswords, and hand crossbows.

", "chat": "

You have proficiency with rapiers, shortswords, and hand crossbows.

", "unidentified": "" }, "source": "Player's Handbook pg 24", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "displayOrder": 500 } } } }, { "_id": "i9kTCA3hGt6JJUA5", "name": "Hit Points", "type": "feat", "img": "icons/equipment/neck/amulet-heart.webp", "data": { "description": { "value": "

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Ranger: Level 1

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

", "chat": "

Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Ranger: Level 1

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

", "unidentified": "" }, "source": "Fighter", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 535, "dndbeyond": { "requiredLevel": 1, "displayOrder": 1, "levelScales": [], "limitedUse": [], "class": "Fighter" } } } }, { "_id": "zTosqDUo3ciPKTWn", "name": "Fighting Style: Two-Weapon Fighting", "type": "feat", "img": "systems/dnd5e/icons/skills/red_34.jpg", "data": { "description": { "value": "

You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Ranger: Level 2

At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.

\n

You cant take a Fighting Style option more than once, even if you later get to choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

", "chat": "

You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Ranger: Level 2

At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.

\n

You cant take a Fighting Style option more than once, even if you later get to choose again.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

", "unidentified": "" }, "source": "Fighter", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 191, "dndbeyond": { "requiredLevel": 1, "displayOrder": 3, "levelScales": [], "limitedUse": [], "class": "Fighter" } } } }, { "_id": "csfzjxf8EzHYSOaL", "name": "Martial Archetype", "type": "feat", "img": "systems/dnd5e/icons/skills/yellow_22.jpg", "data": { "description": { "value": "

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

", "chat": "

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

", "unidentified": "" }, "source": "Fighter", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 194, "dndbeyond": { "requiredLevel": 3, "displayOrder": 6, "levelScales": [], "limitedUse": [], "class": "Fighter" } } } }, { "_id": "JNtX6pB9nB4hMjhf", "name": "Improved Critical", "type": "feat", "img": "systems/dnd5e/icons/skills/red_13.jpg", "data": { "description": { "value": "

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

", "chat": "

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

", "unidentified": "" }, "source": "Fighter : Champion", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 215, "dndbeyond": { "requiredLevel": 3, "displayOrder": 1, "levelScales": [], "limitedUse": [], "class": "Fighter : Champion" } } } }, { "_id": "OBTh3Tg2nPkUFULI", "name": "Remarkable Athlete", "type": "feat", "img": "systems/dnd5e/icons/skills/blue_23.jpg", "data": { "description": { "value": "

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesnt already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

", "chat": "

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesnt already use your proficiency bonus.

\n

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

", "unidentified": "" }, "source": "Fighter : Champion", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 216, "dndbeyond": { "requiredLevel": 7, "displayOrder": 2, "levelScales": [], "limitedUse": [], "class": "Fighter : Champion" } } } }, { "_id": "by8el3UeI6vdXuDY", "name": "Additional Fighting Style: Defense", "type": "feat", "img": "systems/dnd5e/icons/skills/weapon_27.jpg", "data": { "description": { "value": "

At 10th level, you can choose a second option from the Fighting Style class feature.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

", "chat": "

At 10th level, you can choose a second option from the Fighting Style class feature.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

", "unidentified": "" }, "source": "Fighter : Champion", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [ { "label": "AC: Additional Fighting Style: Defense", "changes": [ { "key": "data.attributes.ac.bonus", "value": "1", "mode": 2, "priority": 18 } ], "duration": {}, "transfer": true, "disabled": false, "flags": { "dae": { "transfer": true, "stackable": false }, "ddbimporter": { "disabled": false, "itemId": 217 } }, "_id": "u4sauahomzsex3yx" } ], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 217, "dndbeyond": { "requiredLevel": 10, "displayOrder": 3, "levelScales": [], "limitedUse": [], "class": "Fighter : Champion" } }, "dae": { "alwaysActive": false, "activeEquipped": false } } }, { "_id": "y2Rpz05ITFGdLDqx", "name": "Favored Enemy: Giants", "type": "feat", "img": "systems/dnd5e/icons/skills/green_12.jpg", "data": { "description": { "value": "

Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

\n

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

\n

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

\n

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

\n

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

Giants

Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.

", "chat": "

Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

\n

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

\n

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

\n

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

\n

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

Giants

Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.

", "unidentified": "" }, "source": "Ranger", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 294, "dndbeyond": { "requiredLevel": 1, "displayOrder": 3, "levelScales": [], "limitedUse": [], "class": "Ranger" } } } }, { "_id": "TyaIZPqSwnfg9kBX", "name": "Natural Explorer: Underdark", "type": "feat", "img": "icons/tools/navigation/map-simple-tree.webp", "data": { "description": { "value": "

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.

\n

While traveling for an hour or more in your favored terrain, you gain the following benefits:

\n\n

You choose additional favored terrain types at 6th and 10th level.

Underdark

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

", "chat": "

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.

\n

While traveling for an hour or more in your favored terrain, you gain the following benefits:

\n\n

You choose additional favored terrain types at 6th and 10th level.

Underdark

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

", "unidentified": "" }, "source": "Ranger", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 295, "dndbeyond": { "requiredLevel": 1, "displayOrder": 4, "levelScales": [], "limitedUse": [], "class": "Ranger" } } } }, { "_id": "4dev5hiZLTYCDOxK", "name": "Spellcasting", "type": "feat", "img": "systems/dnd5e/icons/spells/beam-orange-3.jpg", "data": { "description": { "value": "

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules of spellcasting and the Spells Listingfor the ranger spell list.

\n
Spell Slots
\n

The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the ranger spell list.

\n

The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

", "chat": "

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules of spellcasting and the Spells Listingfor the ranger spell list.

\n
Spell Slots
\n

The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.

\n

For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.

\n
Spells Known of 1st Level and Higher
\n

You know two 1st-level spells of your choice from the ranger spell list.

\n

The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

\n
Spellcasting Ability
\n

Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

", "unidentified": "" }, "source": "Ranger", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 297, "dndbeyond": { "requiredLevel": 2, "displayOrder": 6, "levelScales": [], "limitedUse": [], "class": "Ranger" } } } }, { "_id": "bN5YaqQ4w4EuSySb", "name": "Ranger Archetype", "type": "feat", "img": "systems/dnd5e/icons/skills/nature_05.jpg", "data": { "description": { "value": "

At 3rd level, you choose an archetype that you strive to emulate: the Hunter that is detailed at the end of the class description or one from another source. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

", "chat": "

At 3rd level, you choose an archetype that you strive to emulate: the Hunter that is detailed at the end of the class description or one from another source. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

", "unidentified": "" }, "source": "Ranger", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 298, "dndbeyond": { "requiredLevel": 3, "displayOrder": 7, "levelScales": [], "limitedUse": [], "class": "Ranger" } } } }, { "_id": "cpIpEY04gLucUxUN", "name": "Hunters Prey: Horde Breaker", "type": "feat", "img": "systems/dnd5e/icons/skills/green_04.jpg", "data": { "description": { "value": "

At 3rd level, you gain one of the following features of your choice.

Horde Breaker

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

", "chat": "

At 3rd level, you gain one of the following features of your choice.

Horde Breaker

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

", "unidentified": "" }, "source": "Ranger : Hunter", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 338, "dndbeyond": { "requiredLevel": 3, "displayOrder": 1, "levelScales": [], "limitedUse": [], "class": "Ranger : Hunter" } } } }, { "_id": "c3XIcQjWghzNn7K0", "name": "Alert", "type": "feat", "img": "systems/dnd5e/icons/skills/light_02.jpg", "data": { "description": { "value": "

Always on the lookout for danger, you gain the following benefits:

\n

Summary

You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures dont gain advantage on attack rolls against you as a result of being unseen by you.", "chat": "

Always on the lookout for danger, you gain the following benefits:

\n

Summary

You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures dont gain advantage on attack rolls against you as a result of being unseen by you.", "unidentified": "" }, "source": "Player's Handbook pg 165", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": {} } } }, { "_id": "FhzZN9tGCMeklc8Y", "name": "Dual Wielder", "type": "feat", "img": "systems/dnd5e/icons/skills/weapon_22.jpg", "data": { "description": { "value": "

You master fighting with two weapons, gaining the following benefits:

\n

Summary

You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.", "chat": "

You master fighting with two weapons, gaining the following benefits:

\n

Summary

You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.", "unidentified": "" }, "source": "Player's Handbook pg 165", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [ { "label": "AC: Dual Wielder", "changes": [ { "key": "data.attributes.ac.bonus", "value": "1", "mode": 2, "priority": 18 } ], "duration": {}, "transfer": true, "disabled": false, "flags": { "dae": { "transfer": true, "stackable": false }, "ddbimporter": { "disabled": false } }, "_id": "dc7jsdhggqk99k95" } ], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": {} }, "dae": { "alwaysActive": false, "activeEquipped": false } } }, { "_id": "RoSDyJRmSvy4XW3R", "name": "Great Weapon Master", "type": "feat", "img": "icons/weapons/axes/axe-battle-skull-black.webp", "data": { "description": { "value": "

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

\n

Summary

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.", "chat": "

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

\n

Summary

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.", "unidentified": "" }, "source": "Player's Handbook pg 167", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": {} } } }, { "_id": "ZUcEoMEzFdUA14BJ", "name": "Savage Attacker", "type": "feat", "img": "systems/dnd5e/icons/skills/weapon_39.jpg", "data": { "description": { "value": "

Once per turn when you roll damage for a melee weapon attack, you can reroll the weapons damage dice and use either total.

", "chat": "

Once per turn when you roll damage for a melee weapon attack, you can reroll the weapons damage dice and use either total.

", "unidentified": "" }, "source": "Player's Handbook pg 169", "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": {} } } }, { "_id": "Oq6sGo9y9AB7dWVX", "name": "Background", "type": "feat", "img": "icons/svg/item-bag.svg", "data": { "description": { "value": "", "chat": "", "unidentified": "" }, "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 35427925, "entityTypeId": 1581111423, "dndbeyond": {} } } }, { "_id": "P5jBkXhvAhDERysQ", "name": "Unarmed Strike", "type": "weapon", "img": "systems/dnd5e/icons/skills/yellow_08.jpg", "data": { "description": { "value": "Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.", "chat": "Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.", "unidentified": "" }, "source": "", "quantity": 1, "weight": 0, "price": 0, "attunement": 0, "equipped": true, "rarity": "common", "identified": true, "activation": { "type": "action", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft." }, "uses": { "per": "" }, "consume": { "type": "", "target": "" }, "ability": "str", "actionType": "mwak", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [ [ "1 + @mod", "bludgeoning" ] ], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "armor": { "value": 10 }, "hp": { "value": 0, "max": 0, "conditions": "" }, "weaponType": "simpleM", "properties": {}, "proficient": 1 }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "unarmedStrike", "action": true, "dndbeyond": { "type": "Martial Arts" } } } }, { "_id": "JCrHXDSQj8jtL8JK", "name": "Primeval Awareness", "type": "feat", "img": "systems/dnd5e/icons/skills/blue_17.jpg", "data": { "description": { "value": "

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in yourfavoredterrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesnt reveal the creatures location or number.

Summary

As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesnt reveal the creatures location or number.", "chat": "

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in yourfavoredterrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesnt reveal the creatures location or number.

Summary

As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesnt reveal the creatures location or number.", "unidentified": "" }, "source": "", "activation": { "type": "action", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft." }, "uses": { "per": "" }, "consume": { "type": "", "target": "" }, "ability": "", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "53389", "entityTypeId": "222216831", "componentId": 299, "componentTypeId": 12168134, "dndbeyond": { "levelScales": [], "limitedUse": [ { "uses": 1 } ] } } } }, { "_id": "dmfd0DkroV0rSVVb", "name": "Second Wind", "type": "feat", "img": "systems/dnd5e/icons/skills/blood_04.jpg", "data": { "description": { "value": "Once per short rest, you can use a bonus action to regain 1d10 +13 HP.", "chat": "Once per short rest, you can use a bonus action to regain 1d10 +13 HP.", "unidentified": "" }, "source": "", "activation": { "type": "bonus", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "self" }, "range": { "value": 5, "long": "", "units": "ft.", "type": "self" }, "uses": { "value": 1, "max": 1, "per": "sr" }, "consume": { "type": "attribute", "target": "resources.tertiary.value" }, "ability": "", "actionType": "heal", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [ [ "1d10[healing] + @classes.fighter.levels", "healing" ] ], "versatile": "", "value": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "1091", "entityTypeId": "222216831", "componentId": 192, "componentTypeId": 12168134, "dndbeyond": { "levelScales": [], "limitedUse": [ { "uses": 1 } ] } }, "betterRolls5e": { "quickCharges": { "value": { "use": true, "resource": true }, "altValue": { "use": true, "resource": true } } } } }, { "_id": "KRDlropfGjF9PCwE", "name": "Action Surge", "type": "feat", "img": "systems/dnd5e/icons/skills/red_01.jpg", "data": { "description": { "value": "You can take one additional action on your turn. This can be used +1 times per short rest.", "chat": "You can take one additional action on your turn. This can be used +1 times per short rest.", "unidentified": "" }, "source": "", "activation": { "type": "special", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft." }, "uses": { "value": 1, "max": 1, "per": "sr" }, "consume": { "type": "", "target": "" }, "ability": "", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "1021", "entityTypeId": "222216831", "componentId": 193, "componentTypeId": 12168134, "dndbeyond": { "levelScale": { "id": 62784, "level": 2, "description": "one use per short rest", "fixedValue": 1 }, "levelScales": [ { "id": 62784, "level": 2, "description": "one use per short rest", "dice": {}, "fixedValue": 1 }, { "id": 62785, "level": 17, "description": "two uses per short rest", "dice": {}, "fixedValue": 2 } ], "limitedUse": [ { "uses": 1 } ] } }, "betterRolls5e": { "quickCharges": { "value": { "use": true, "resource": true }, "altValue": { "use": true, "resource": true } } } } }, { "_id": "opSAbXES2gpTkfOS", "name": "Extra Attack", "type": "feat", "img": "systems/dnd5e/icons/spells/enchant-orange-2.jpg", "data": { "description": { "value": "You can attack twice whenever you take the Attack action on your turn.", "chat": "You can attack twice whenever you take the Attack action on your turn.", "unidentified": "" }, "source": "", "activation": { "type": "special", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft." }, "uses": { "per": "" }, "consume": { "type": "", "target": "" }, "ability": "", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "53356", "entityTypeId": "222216831", "componentId": 196, "componentTypeId": 12168134, "dndbeyond": { "levelScales": [], "limitedUse": [ { "uses": 1 } ] } } } }, { "_id": "KRs6aq6D6AtoQpk0", "name": "Indomitable", "type": "feat", "img": "systems/dnd5e/icons/skills/fire_07.jpg", "data": { "description": { "value": "You can reroll a saving throw that you fail - you must use the new roll. You can use this +2 times per long rest.", "chat": "You can reroll a saving throw that you fail - you must use the new roll. You can use this +2 times per long rest.", "unidentified": "" }, "source": "", "activation": { "type": "special", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft." }, "uses": { "value": 2, "max": 2, "per": "lr" }, "consume": { "type": "attribute", "target": "resources.secondary.value" }, "ability": "", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "1022", "entityTypeId": "222216831", "componentId": 197, "componentTypeId": 12168134, "dndbeyond": { "levelScale": { "id": 62787, "level": 13, "description": "two uses per long rest", "fixedValue": 2 }, "levelScales": [ { "id": 62786, "level": 9, "description": "one use per long rest", "dice": {}, "fixedValue": 1 }, { "id": 62787, "level": 13, "description": "two uses per long rest", "dice": {}, "fixedValue": 2 }, { "id": 62788, "level": 17, "description": "three uses per long rest", "dice": {}, "fixedValue": 3 } ], "limitedUse": [ { "uses": 1 } ] } }, "betterRolls5e": { "quickCharges": { "value": { "use": true, "resource": true }, "altValue": { "use": true, "resource": true } } } } }, { "_id": "LZ5ml0c2qy2S3hHz", "name": "Extra Attack", "type": "feat", "img": "systems/dnd5e/icons/spells/enchant-orange-2.jpg", "data": { "description": { "value": "You can attack three times whenever you take the Attack action on your turn.", "chat": "You can attack three times whenever you take the Attack action on your turn.", "unidentified": "" }, "source": "", "activation": { "type": "special", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft." }, "uses": { "per": "" }, "consume": { "type": "", "target": "" }, "ability": "", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "53357", "entityTypeId": "222216831", "componentId": 205, "componentTypeId": 12168134, "dndbeyond": { "levelScales": [], "limitedUse": [ { "uses": 1 } ] } } } }, { "_id": "EPEYnEYT5nhau4VX", "name": "Horde Breaker", "type": "feat", "img": "icons/svg/item-bag.svg", "data": { "description": { "value": "

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range ofyour weapon.

Summary

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.", "chat": "

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range ofyour weapon.

Summary

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.", "unidentified": "" }, "source": "", "activation": { "type": "special", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft." }, "uses": { "per": "" }, "consume": { "type": "", "target": "" }, "ability": "", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "70724", "entityTypeId": "222216831", "componentId": 97, "componentTypeId": 258900837 } } }, { "_id": "klebAyrpjfhNZtpp", "name": "Great Weapon Master Attack", "type": "feat", "img": "icons/weapons/axes/axe-battle-skull-black.webp", "data": { "description": { "value": "On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action.", "chat": "On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action.", "unidentified": "" }, "source": "", "activation": { "type": "bonus", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft." }, "uses": { "per": "" }, "consume": { "type": "", "target": "" }, "ability": "", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "requirements": "", "recharge": { "charged": false } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": "53624", "entityTypeId": "222216831", "componentId": 21, "componentTypeId": 1088085227 } } }, { "_id": "B8eX7CaauCBvgVaV", "name": "Boots of Speed", "type": "equipment", "img": "icons/equipment/feet/boots-armored-studded-steel.webp", "data": { "description": { "value": "

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

\n

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

", "chat": "

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

\n

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

", "unidentified": "Wondrous item" }, "source": "Basic Rules, Player's Handbook pg 155", "quantity": 1, "weight": 0, "price": 0, "attunement": 2, "equipped": true, "rarity": "rare", "identified": true, "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "armor": { "value": 10, "type": "trinket" }, "hp": { "value": 0, "max": 0, "conditions": "" }, "speed": { "conditions": "" }, "strength": 0, "stealth": false, "proficient": true, "properties": { "mgc": true } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "type": "Wondrous item", "avatarUrl": "https://www.dndbeyond.com/avatars/18/916/636381772747258603.jpeg", "largeAvatarUrl": "https://www.dndbeyond.com/avatars/7/136/636284714256851023.jpeg", "filterType": "Wondrous item", "tags": [ "Buff", "Movement", "Utility", "Footwear" ], "sources": [ { "sourceId": 1, "sourceType": 2 }, { "sourceId": 2, "pageNumber": 155, "sourceType": 1 } ], "pictureUrl": "ddb-images/other/item-large-Boots-of-Speed.jpeg" }, "id": 368508551, "entityTypeId": 1439493548, "containerEntityId": 35427925, "containerEntityTypeId": 1581111423, "definitionEntityTypeId": 112130694, "definitionId": 4589, "originalName": "Boots of Speed" }, "magicitems": { "enabled": true, "charges": 0, "chargeType": "c1", "rechargeable": false, "recharge": 0, "rechargeType": "t2", "rechargeUnit": "", "destroy": false, "destroyCheck": "d1", "spells": {}, "feats": {}, "tables": {}, "equipped": true, "attuned": true, "destroyFlavorText": "reaches 0 charges: it crumbles into ashes and is destroyed.", "sorting": "l" } } }, { "_id": "Jjn6CwORaMCB4KjI", "name": "Defender Scimitar", "type": "weapon", "img": "icons/weapons/swords/scimitar-broad.webp", "data": { "description": { "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

\n

The first time you attack with the sword on each of your turns, you can transfer some or all of the swords bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

", "chat": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

\n

The first time you attack with the sword on each of your turns, you can transfer some or all of the swords bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

", "unidentified": "Scimitar" }, "source": "Basic Rules, Player's Handbook", "quantity": 1, "weight": 3, "price": 0, "attunement": 2, "equipped": true, "rarity": "legendary", "identified": true, "activation": { "type": "action", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "ability": "dex", "actionType": "mwak", "attackBonus": 3, "chatFlavor": "", "damage": { "parts": [ [ "1d6[slashing] + @mod + 3", "slashing" ] ], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "armor": { "value": 10 }, "hp": { "value": 0, "max": 0, "conditions": "" }, "weaponType": "martialM", "properties": { "amm": false, "fir": false, "fin": true, "hvy": false, "lgt": true, "lod": false, "rch": false, "rel": false, "spc": false, "thr": false, "two": false, "ver": false, "ret": false, "foc": false, "ada": false, "mgc": true, "sil": false }, "proficient": true }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "type": "Scimitar", "damage": { "parts": [] }, "classFeatures": [ "Two-Weapon Fighting" ], "filterType": "Weapon", "tags": [ "Damage", "Combat", "Warding" ], "sources": [ { "sourceId": 1, "sourceType": 2 }, { "sourceId": 2, "sourceType": 1 } ] }, "id": 411292288, "entityTypeId": 1439493548, "containerEntityId": 35427925, "containerEntityTypeId": 1581111423, "definitionEntityTypeId": 112130694, "definitionId": 4872, "originalName": "Defender Scimitar" }, "betterRolls5e": { "quickDamage": { "context": { "0": "Magical" }, "value": { "0": true }, "altValue": { "0": true } }, "quickVersatile": { "altValue": true }, "quickCharges": { "value": { "use": false, "resource": true }, "altValue": { "use": false, "resource": true } } }, "magicitems": { "enabled": true, "charges": 0, "chargeType": "c1", "rechargeable": false, "recharge": 0, "rechargeType": "t2", "rechargeUnit": "", "destroy": false, "destroyCheck": "d1", "spells": {}, "feats": {}, "tables": {}, "equipped": true, "attuned": true, "destroyFlavorText": "reaches 0 charges: it crumbles into ashes and is destroyed.", "sorting": "l" } } }, { "_id": "1CCPa4RVKkfVlRwL", "name": "Frost Brand Scimitar", "type": "weapon", "img": "icons/weapons/swords/scimitar-guard.webp", "data": { "description": { "value": "

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

", "chat": "

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

\n

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

", "unidentified": "Scimitar" }, "source": "Basic Rules, Player's Handbook", "quantity": 1, "weight": 3, "price": 0, "attunement": 2, "equipped": true, "rarity": "very rare", "identified": true, "activation": { "type": "bonus", "cost": 1, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "value": 5, "long": "", "units": "ft" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "ability": "dex", "actionType": "mwak", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [ [ "1d6[slashing] + @mod", "slashing" ], [ "1d6[cold]", "cold" ] ], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "armor": { "value": 10 }, "hp": { "value": 0, "max": 0, "conditions": "" }, "weaponType": "martialM", "properties": { "amm": false, "fir": false, "fin": true, "hvy": false, "lgt": true, "lod": false, "rch": false, "rel": false, "spc": false, "thr": false, "two": false, "ver": false, "ret": false, "foc": false, "ada": false, "mgc": true, "sil": false }, "proficient": true }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "type": "Scimitar", "damage": { "parts": [] }, "classFeatures": [ "Two-Weapon Fighting", "OffHand" ], "avatarUrl": "https://www.dndbeyond.com/avatars/9249/310/637203439313824298.jpeg", "largeAvatarUrl": "https://www.dndbeyond.com/avatars/9249/311/637203439315347724.jpeg", "filterType": "Weapon", "tags": [ "Damage", "Combat", "Warding" ], "sources": [ { "sourceId": 1, "sourceType": 2 }, { "sourceId": 2, "sourceType": 1 } ], "pictureUrl": "ddb-images/other/item-large-Frost-Brand-Scimitar.jpeg" }, "id": 411295400, "entityTypeId": 1439493548, "containerEntityId": 35427925, "containerEntityTypeId": 1581111423, "definitionEntityTypeId": 112130694, "definitionId": 4901, "originalName": "Frost Brand Scimitar" }, "betterRolls5e": { "quickDamage": { "context": { "0": "" }, "value": { "0": true }, "altValue": { "0": true } }, "quickVersatile": { "altValue": true }, "quickCharges": { "value": { "use": false, "resource": true }, "altValue": { "use": false, "resource": true } } }, "magicitems": { "enabled": true, "charges": 0, "chargeType": "c1", "rechargeable": false, "recharge": 0, "rechargeType": "t2", "rechargeUnit": "", "destroy": false, "destroyCheck": "d1", "spells": {}, "feats": {}, "tables": {}, "equipped": true, "attuned": true, "destroyFlavorText": "reaches 0 charges: it crumbles into ashes and is destroyed.", "sorting": "l" } } }, { "_id": "i1r9r460V6CvxcOp", "name": "Mithral Chain Mail", "type": "equipment", "img": "icons/commodities/metal/mail-chain-steel.webp", "data": { "description": { "value": "

Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

", "chat": "

Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

", "unidentified": "Heavy Armor" }, "source": "Basic Rules, Player's Handbook", "quantity": 1, "weight": 55, "price": 0, "attunement": 0, "equipped": true, "rarity": "uncommon", "identified": true, "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "armor": { "value": 16, "type": "heavy", "dex": 0 }, "hp": { "value": 0, "max": 0, "conditions": "" }, "speed": { "conditions": "" }, "strength": 0, "stealth": false, "proficient": true, "properties": { "mgc": true } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "type": "Heavy Armor", "filterType": "Armor", "tags": [ "Combat", "Warding" ], "sources": [ { "sourceId": 1, "sourceType": 2 }, { "sourceId": 2, "sourceType": 1 } ] }, "id": 411298442, "entityTypeId": 1439493548, "containerEntityId": 35427925, "containerEntityTypeId": 1581111423, "definitionEntityTypeId": 112130694, "definitionId": 5123, "originalName": "Mithral Chain Mail" }, "magicitems": { "enabled": true, "charges": 0, "chargeType": "c1", "rechargeable": false, "recharge": 0, "rechargeType": "t2", "rechargeUnit": "", "destroy": false, "destroyCheck": "d1", "spells": {}, "feats": {}, "tables": {}, "equipped": true, "attuned": false, "destroyFlavorText": "reaches 0 charges: it crumbles into ashes and is destroyed.", "sorting": "l" } } }, { "_id": "XlnXqW47unYsk6gM", "name": "Figurine of Wondrous Power (Onyx Panther)", "type": "equipment", "img": "icons/commodities/treasure/figurine-idol.webp", "data": { "description": { "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Onyx Panther. This onyx statuette of a dog can become a panther for up to 6 hours. The panther has an Intelligence of9 and canunderstand Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

", "chat": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

\n

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

\n

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

\n

Onyx Panther. This onyx statuette of a dog can become a panther for up to 6 hours. The panther has an Intelligence of9 and canunderstand Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

", "unidentified": "Wondrous item" }, "quantity": 1, "weight": 0, "price": 0, "attunement": 0, "equipped": true, "rarity": "very rare", "identified": true, "activation": { "type": "", "cost": 0, "condition": "" }, "duration": { "units": "" }, "target": { "units": "", "type": "" }, "range": { "units": "" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "armor": { "value": 10, "type": "trinket" }, "hp": { "value": 0, "max": 0, "conditions": "" }, "speed": { "conditions": "" }, "strength": 0, "stealth": false, "proficient": true, "properties": { "mgc": true } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "dndbeyond": { "type": "Wondrous item", "filterType": "Wondrous item", "tags": [ "Summoning" ], "sources": [] }, "id": 368519492, "entityTypeId": 1439493548, "containerEntityId": 35427925, "containerEntityTypeId": 1581111423, "definitionEntityTypeId": 112130694, "definitionId": 2169339, "originalName": "Figurine of Wondrous Power (Onyx Panther)" }, "magicitems": { "enabled": true, "charges": 0, "chargeType": "c1", "rechargeable": false, "recharge": 0, "rechargeType": "t2", "rechargeUnit": "", "destroy": false, "destroyCheck": "d1", "spells": {}, "feats": {}, "tables": {}, "equipped": true, "attuned": false, "destroyFlavorText": "reaches 0 charges: it crumbles into ashes and is destroyed.", "sorting": "l" } } }, { "_id": "8g1dfvWFORFvKBbN", "name": "Dancing Lights", "type": "spell", "img": "systems/dnd5e/icons/skills/yellow_01.jpg", "data": { "description": { "value": "

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

", "chat": "

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

", "unidentified": "" }, "source": "Basic Rules, Player's Handbook pg 230", "activation": { "type": "action", "cost": 1, "condition": "" }, "duration": { "value": 1, "units": "minute" }, "target": {}, "range": { "value": 120, "units": "ft" }, "uses": { "value": 0, "max": 0 }, "consume": { "type": "" }, "ability": "cha", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "level": 0, "school": "evo", "components": { "value": "a bit of phosphorus or wychwood, or a glowworm", "vocal": true, "somatic": true, "material": true, "ritual": false, "concentration": true }, "materials": { "value": "a bit of phosphorus or wychwood, or a glowworm", "consumed": false, "cost": 0, "supply": 0 }, "preparation": { "mode": "prepared", "prepared": false }, "scaling": { "mode": "none", "formula": "" } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 193, "definitionId": 2057, "entityTypeId": 420821570, "dndbeyond": { "lookup": "race", "lookupName": "Drow Magic", "lookupId": 27, "race": "Dark Elf (Drow)", "ability": "cha", "mod": 2, "dc": 15, "overrideDC": false, "id": 193, "entityTypeId": 420821570, "healingBoost": 0 }, "sources": [ { "sourceId": 1, "sourceType": 2 }, { "sourceId": 2, "pageNumber": 230, "sourceType": 1 } ], "tags": [ "Utility" ] }, "betterRolls5e": { "quickVersatile": { "altValue": true }, "quickCharges": { "value": { "use": true, "resource": true }, "altValue": { "use": true, "resource": true } } } } }, { "_id": "vVfsIOyd7TOsSzd7", "name": "Faerie Fire", "type": "spell", "img": "systems/dnd5e/icons/spells/fire-arrows-jade-2.jpg", "data": { "description": { "value": "

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

", "chat": "

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

\n

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

", "unidentified": "" }, "source": "Basic Rules, Player's Handbook pg 239", "activation": { "type": "action", "cost": 1, "condition": "" }, "duration": { "value": 1, "units": "minute" }, "target": { "value": 20, "units": "ft", "type": "cube" }, "range": { "value": 60, "units": "ft" }, "uses": { "value": 1, "max": 1, "per": "lr" }, "consume": { "type": "" }, "ability": "cha", "actionType": "save", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "dex", "scaling": "cha" }, "level": 1, "school": "evo", "components": { "value": "", "vocal": true, "somatic": false, "material": false, "ritual": false, "concentration": true }, "materials": { "value": "", "consumed": false, "cost": 0, "supply": 0 }, "preparation": { "mode": "innate", "prepared": false }, "scaling": { "mode": "none", "formula": "" } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 194, "definitionId": 2091, "entityTypeId": 420821570, "dndbeyond": { "lookup": "race", "lookupName": "Drow Magic", "lookupId": 27, "race": "Dark Elf (Drow)", "ability": "cha", "mod": 2, "dc": 15, "overrideDC": false, "id": 194, "entityTypeId": 420821570, "healingBoost": 0 }, "sources": [ { "sourceId": 1, "sourceType": 2 }, { "sourceId": 2, "pageNumber": 239, "sourceType": 1 } ], "tags": [ "Debuff" ] }, "betterRolls5e": { "quickVersatile": { "altValue": true }, "quickCharges": { "value": { "use": true, "resource": true }, "altValue": { "use": true, "resource": true } } } } }, { "_id": "BGPHCezDRSmnXSZ1", "name": "Darkness", "type": "spell", "img": "systems/dnd5e/icons/skills/shadow_10.jpg", "data": { "description": { "value": "

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

", "chat": "

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

\n

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

\n

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

", "unidentified": "" }, "source": "Basic Rules, Player's Handbook pg 230", "activation": { "type": "action", "cost": 1, "condition": "" }, "duration": { "value": 10, "units": "minute" }, "target": { "value": 15, "units": "ft", "type": "sphere" }, "range": { "value": 60, "units": "ft" }, "uses": { "value": 1, "max": 1, "per": "lr" }, "consume": { "type": "" }, "ability": "cha", "actionType": "other", "attackBonus": 0, "chatFlavor": "", "damage": { "parts": [], "versatile": "" }, "formula": "", "save": { "ability": "", "scaling": "spell" }, "level": 2, "school": "evo", "components": { "value": "bat fur and a drop of pitch or piece of coal", "vocal": true, "somatic": false, "material": true, "ritual": false, "concentration": true }, "materials": { "value": "bat fur and a drop of pitch or piece of coal", "consumed": false, "cost": 0, "supply": 0 }, "preparation": { "mode": "innate", "prepared": false }, "scaling": { "mode": "none", "formula": "" } }, "effects": [], "sort": 0, "permission": { "default": 0, "O4lw3202Dqw2IStv": 3 }, "flags": { "ddbimporter": { "id": 195, "definitionId": 2058, "entityTypeId": 420821570, "dndbeyond": { "lookup": "race", "lookupName": "Drow Magic", "lookupId": 27, "race": "Dark Elf (Drow)", "ability": "cha", "mod": 2, "dc": 15, "overrideDC": false, "id": 195, "entityTypeId": 420821570, "healingBoost": 0 }, "sources": [ { "sourceId": 1, "sourceType": 2 }, { "sourceId": 2, "pageNumber": 230, "sourceType": 1 } ], "tags": [ "Control" ] }, "betterRolls5e": { "quickVersatile": { "altValue": true }, "quickCharges": { "value": { "use": true, "resource": true }, "altValue": { "use": true, "resource": true } } } } } ] } ], "monsters": [ { "name": "Frost Giant", "numberInBattle": 2, "positions": [ { "xpos": 14, "ypos": 10 }, { "xpos": 8, "ypos": 10 } ], "type": "npc", "img": "icons/svg/mystery-man.svg", "data": { }, "items": [] } ] }